A downloadable game

...is a collaborative storytelling game intended for 4 players. 3 players play the Lesbian Werewolf Thruple, and 1 plays The Force of Nature, who creates all of the environments and natural occurrences.

This trio of werewolves loves each other very much,

and they cannot talk about their feelings to save their lives

(possibly literally???? up to you FoN!)

This game was created as a part of the Up All Night Jam with Off the Table and SuperQueero! I'm very sleepy!

Inspirations/Tones include:

ojomajaba's work - especially his trans werewolf pieces!

this tumblr post from 5 years ago

a nice lil werewolf generator

this specific clip of billy on the street

Safety reference: The X Card

Background photo by jay mantri

This is an untested experiment, and it was fun to write! Hope you enjoy it! If you want to spend money for some reason, please donate to your local bail fund.

Black Lives Matter, Trans Lives Matter, ACAB, and if you disagree with these statements, you may not play my game.

CategoryPhysical game
Rated 4.5 out of 5 stars
(8 total ratings)
Made withAdobe Illustrator
Tagscollaborative, humor, Lesbian, lesbians, LGBTQIA, Romance, Story Rich, Tabletop role-playing game, werewolf, werewolves
Average sessionAbout a half-hour
AccessibilityBlind friendly
MultiplayerLocal multiplayer


LesbianWerewolvesOnABeach-jam_v1.pdf 4 MB

Install instructions

download and have a party - stay safe and have fun you funky animal!


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Lesbian Werewolves On A Beach is a single-page storytelling game about exactly what it says on the tin.

Three players are the titular lesbian werewolves, and are scouting a lonely beach. One player is the Force Of Nature (the GM) who mostly just describes the surroundings but can theoretically introduce plot twists and dangers.

The text is written very informally, but that works in its favor. There's design and safety notes effectively scrawled in the margins, and they're both interesting insights into the design process and genuinely helpful in terms of figuring out the game's tone and intent.

Conflict resolution mechanics are missing from the game, so there's no roll to inspect some seaweed or pick up a crab or fist-fight a merman. Instead the game's conflicts are internal (the lesbian werewolves suppressing their feelings) and its big turning point is likewise internal (the lesbian werewolves confessing their feelings.) The idea of the GM introducing a plot twist or danger feels like it's a little out of keeping with this approach---but on the other hand, there isn't a lot of specificity to the beach. It's on your group to define what the beach is like and why you're there.

I think my recommendation for playing this (and I do recommend playing LWWOAB---it's cool to see a game with purely internal conflict and purely social mechanics) is to define some things about the beach and the wolves before beginning play. Give them a clear objective, something to chat about while they're exploring. Don't make the objective dangerous---or failure a likely outcome---unless you want to bolt on some resolution mechanics (or give the game a tragic tone.) If possible, draft some secrets and distribute them to the lesbian werewolves. Trying to guess what the other characters are really thinking about feels like it's very in keeping with the fun of the game. 

Overall, with or without these modifications, I think Lesbian Werewolves On A Beach is a cool game, and I think there's a lot of potential for expanding on its internal conflict + purely social mechanics engine. It's also an extremely quick and engaging read. Pick it up if you can.


Thank you so much for the kind review! I'm so excited to take these insights in and keep improving as a writer and developing how this and future games play. There's already ideas percolating in the back of my head...

I'm glad you had a good time with LWWOAB - thank you!!


It was a really cool read. Thank you for writing it!